Now with Wii U, 3D Mario titles can be bigger than ever with the large increase in graphical capabilities being miles ahead of the original Wii architecture. The Galaxy titles just didn’t have this large nuance to allow such multiplayer aspects to take place.
One will need an opened space, freedom, something reminiscent of Super Mario 64 or Super Mario Sunshine in order to truly roam around and complete several tasks. This will require the game to not be as linear as the Galaxy titles, as that limits a second player very much. We would like to have multiplayer in 3D Mario titles, but how would it be? Obviously more than just playing as a random Luma in Super Mario Galaxy 2. It’ll be nice to have assistance, or just simply have company as Mario goes to rescue the princess. Heck, these Accomplishments should even be used in single player! These Accomplishments may serve as a good step towards a more involved 3D Mario title, and will aid in improving the replay value. Using that technique will then award you an Accomplishment.
For example, one may require another friend to play with you while you battle a boss, and you must defeat it using a certain technique. With “Accomplishments” possibly being the Wii U’s own version of X-box 360’s Achievements and Playstation 3’s Trophies, there’s plenty of room for content available to the player regarding necessary multiplayer playthroughs. What some request, is to travel around the 3D environments together with more than one player, completing Main Game tasks, or even multiplayer-only tasks. When asking for multiplayer in 3D Mario titles, what does one desire most? One wants the ability to play as another character, whilst using the same controls and movements as one would use in the solo Main Game. Even facing Goomba’s like these won’t require assistance of any kind. At the very least, include game difficulty settings to truly have these games be really for everyone, where it might require some multiplayer help. But increasing difficulty for Mario titles is another story.
Keeping this “Everyone” approach doesn’t mean one cannot create a game where certain parts may require players with the better experience to complete. It’s true, Mario titles have almost always been for “Everyone” however the games arguably have not gotten any harder than the previous 3D Mario titles through a good extent. Or maybe not just that, complicate the games a bit more. It’s something that might require some to seek help from others when one just cannot go through a certain level or defeat a certain boss. What 3D Mario titles need is increased difficulty. Everything could have been done by simply playing with one’s self without needing to rely on another’s skills. Thus far, no 3D Mario required main game multiplayer to complete anything.
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Multiplayer fun, first time in a main series 2D Mario title. So what should a 3D Mario title do, to integrate a multiplayer aspect which far outshines any experience offered from previous Mario titles? Super Mario Galaxy 2 incorporated a similar multiplayer aspect with slightly more depth though it was nowhere near the same level as it was in the New Super Mario games. Super Mario Galaxy incorporated some multiplayer aspects however they were rather useless especially since the game itself was easy enough to play without another’s help.
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Something for the 3D Mario titles, which has not been taken out for a full spin. But this is a far cry from something that should have happened quite some time ago. As we have witnessed, multiplayer in 2D Mario titles works almost flawlessly. U will continue this idea along with their own original ideas. Wii broke this constant sequence, by allowing multiple players to enjoy the main game together from the beginning to the very end. Whether it’s jumping over pits, entering warp pipes as means for transportation, or flying across high altitudes, one has always been able to do these things on their own. The main Super Mario series has always been about platforming.